![]() To sum it all up, though, you must understand that if you use an opacity map on your Hair body part, then you run the risk of having that hair disappear in some circumstances due to an IMVU opacity bug. To learn more, please go to the Opacity Maps Tutorial. Giving your future derivers the ability to expand on the details in this way ensures a highly derived product and, therefore, more sales.Īnother important material-related thing you ought to know concerns opacity maps. You could apply a plaid texture to it and see each vertical and horizontal line evenly applied to the whole mesh. This means that the mapping on your hair is detailed and refined. The most important is that it is a very, very good idea to spend time getting the mapping on your hair to be as highly customizable as possible. There are some Hair-specific mapping points you should know as well. To learn more, please go to the Avatar Materials and Texture Mapping Tutorial. Once you have built your mesh, it is time to map it. To learn more, please check out the Mesh Scale Tutorial. This is OK, though, as the size of the head varies across products due to the mesh scale feature. If you want your hair product to work across most of the IMVU avatar heads in the catalog, then your hair mesh should be built to fit the default avatar head embedded in the master weighting files.īasically, in MAX, your hair will look enormous in order for it to fit the original head. All of the accessories and hairstyles in the catalog have been built to fit these default heads. The default avatar heads in IMVU are of an enlarged, anime style. With the hair mesh selected, you can see how it conforms to the shape of the avatar head underneath. Remember: you can build your own mesh at any time during this tutorial. With one of these files open, zoom into the avatar head and select the hair mesh. If for some CRAZY reason you didn't get them then, you can get theįemale Weighting File here and the Male Weighting File here. We assume you have already read the Avatar Body Parts Introduction and therefore know where to get the default weighting avatars. xrf Tutorial and the Create Mode Introduction. This tutorial will walk you through the essentials of building Hair and Hats.įor the purposes of this tutorial, we assume you have read the Avatar Body Parts Introduction, the Weighting in Phsyique Tutorial, the Export the Mesh. While many of the basics of hair construction are shared with other body part creation tutorials, there are enough specifics to warrant its own tutorial. That said, once you do it a few times, you will see that it can be one of the easiest body parts to create. Therefore, building hair should not be considered 'easy'. For example, you need to know how to build in 3D, build textures, map those textures and weight the mesh. On top of that, there is some technical skill required. Your only limitation is your imagination.īuilding beautiful hair is truly an art form. In IMVU, you have the power to create your own hairstyles - anything you can think of. Arguably more so than any other characteristic (of human avatars, anyway). Hair is one of the most defining characteristics of an avatar.
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